Java head first 2nd edition pdf download

System Requirements: Windows 8, Windows 7, Windows 8.1


Chapter 1 Dive in A Quick Dip: Breaking the Surface The Way Java Works What you’ll do in Java A very brief history of Java Code structure in Java Anatomy of a class Writing a class with a main Looping and looping and. Conditional branching Coding a Serious Business Application Phrase- O- Matic Chapter 2 Classes and Objects: A Trip to Objectville Chair Wars: (or How Objects Can Change Your Life) Making your first object Making and testing Movie objects Quick! Get out of main! Running the Guessing Game Chapter 3 Primitives and References: Know Your Variables Declaring a variable “ I’d like a double mocha, no, make it an int.” You really don’t want to spill that. Back away from that keyword! This table reserved Controlling your Dog object An object reference is just another variable value An array is like a tray of cups Arrays are objects too Make an array of Dogs Control your Dog (with a reference variable) A Dog example Chapter 4 Methods Use Instance Variables: How Objects Behave Remember: a class describes what an object knows and what an object does The size affects the bark You can send things to a method You can get things back from a method You can send more than one thing to a method Java is pass-by-value. That means pass-by-copy Cool things you can do with parameters and return types Encapsulation Encapsulating the Good Dog class How do objects in an array behave? Declaring and initializing instance variables The difference between instance and local variables Comparing variables (primitives or references) Chapter 5 Writing a Program: Extra- Strength Methods Let’s build a Battleship-style game: “ Sink a Dot Com” First, a high-level design The “ Simple Dot Com Game” a gentler introduction Developing a Class The check Yourself method The game’s main method More about for loops Trips through a loop The enhanced for loop Casting primitives Chapter 6 Get to Know the.
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Book Description Head First Java delivers a highly interactive, multisensory learning experience that lets new programmers pick up the fundamentals of the Java language quickly. Through mind-stretching exercises, memorable analogies, humorous pictures, and casual language, Head First Java encourages readers to think like a Java programmer. This revised second edition focuses on Java 5.0, the latest version of the Java development platform. Table of Contents Chapter 1 Dive in A Quick Dip: Breaking the Surface Chapter 2 Classes and Objects: A Trip to Objectville Chapter 3 Primitives and References: Know Your Variables Chapter 4 Methods Use Instance Variables: How Objects Behave Chapter 5 Writing a Program: Extra- Strength Methods Chapter 6 Get to Know the Java API: Using the Java Library Chapter 7 Inheritance and Polymorphism: Better Living in Objectville Chapter 8 Interfaces and Abstract Classes: Serious Polymorphism Chapter 9 Constructors and Garbage Collection: Life and Death of an Object Chapter 10 Numbers and Statics: Numbers Matter Chapter 11 Exception Handling: Risky Behavior Chapter 12 Getting GUI: A Very Graphic Story Chapter 13 Using Swing: Work on Your Swing Chapter 14 Serialization and File I/ O: Saving Objects Chapter 15 Networking and Threads: Make a Connection Chapter 16 Collections and Generics: Data structures Chapter 17 Package, Jars and Deployment: Release Your Code Chapter 18 Remote Deployment with RMI: Distributed Computing Download You can download this book from any of the following links. If any link is dead please feel free to leave a comment. Download here keywords: Download free book, Download free PDF, free e-book Copyright Disclaimer This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove.
Head First Java, 2nd Edition.pdf.