Sins of a solar empire rebellion patch notes 1 02

System Requirements: Windows 8, Windows 7, Windows 8.1


It's finally here guys. 1.2 is out! Grab the download and follow the install instructions here: Youtu.be A full changelog will be with us soon and I hope you'll enjoy seeing the changes. Please remember to follow the instructions and apply LAA or you might experience crashes or other odd behaviour. Above anything, enjoy 1.2. Don't forget that we would love to see your work too. If you want to mod the mod leave us a message and we'll do everything we an to help out!.
Spaceborn mega- RTS Sins of a Solar Empire: Rebellion has just released its 1.1 patch. The update adds a massive amount of changes, including over forty new maps. No that was not a typo, I really meant forty, four-zero. Given the average length of a Sins game, I estimate the time it would take you to learn all these new maps as slightly longer than than the lifespan of the universe. Many of the new maps are balanced for competitive play, meaning that resources and starting locations are mirrored, making sure no-one has an unfair advantage. Perhaps Sins is attempting to become the world's slowest e-sport? I can imagine it as the test match cricket of the internet world, where tournaments take two weeks to complete and the audience spends most of their time having a nice picnic. There's also big changes to the role of corvettes, who had previously found themselves as a ship without a role. Now they're immune to many of the nasty effects that the enormous Titan class ships can deploy, turning them into the game's designated giant killers. Now instead of responding to a Titan with one of your own, you'll be able to send a fleet of plucky corvettes to pop a torpedo down its exhaust pipe, making guarding your biggest vessels far more important. You can find the full patch notes on the Sins of a Solar Empire forums. If you don't yet own the game, you can find out why you should in our Sins of a Solar Empire: Rebellion review. Thanks, PCGames N.
Hi Yarlen If there happens to be another big-ish expansion/update I have some ideas.  Warning: This may take a few minutes to read But I hope you do, whether you take it on board or not. My idea is to allow players who cannot be, or simply don't want to be diplomatic, access to the benefits of the pacts. There are upgrades, and a ship specifically for diplomacy. I mean specifically the envoy cruisers. There is an entire upgrade tree for this. And yet, what if you don’t want to have allies? What if you can’t have allies because you are playing with real people and none of them want to ally with you? What if your play style is that of the Vasari loyalists where you simply consume everything and move on? It takes some time to research all the diplomacy upgrades, send out envoys and complete enough missions to make the most of the pacts you can have with another player/race. I think this is brilliant and well done. However Like I said, what If you don’t have allies, perhaps because allied victory is off You are completely bypassing the diplomacy expansion if you turn this option off. Yes, you can have allies for a time, but if you make pacts you will never want to be enemies, because you lose too many advantages What if there was another way? What if you could reap the benefits of a diplomatic relationship without being diplomatic? I propose that you introduce a system where removing a player/npc from the game, allows you to unlock a single pact for yourself. That way, when you are playing a game WITHOUT allied victory (or simply if lone wolf is your play style) you can still grow your empire with these upgrades. Perhaps at the start of the game you could set your status to friendly or aggressive (an option almost like ‘teams allowed’). If you choose friendly, you get all the normal diplomacy stuff, however if you pick aggressive you CAN NOT ally and can only reap the.
Release of the latest version of Sins of the Prophets, a Halo total conversion for Sins of a Solar Empire: Rebellion. Greetings, As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available). In this update you'll find a number of updates and changes. I'll list some of the more significant ones below: Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.   Major Covenant Changes There is now a placeholder model for the SDV corvette on loan from our Ea W sister-mod Covenant at War. The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront. Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront. Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release. The Assault Carrier is now immune to disabling effects and flood infection. The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.   Major UNSC Changes Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102. Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini- MACs litter the station as well as research.