Renegade ops pcop

System Requirements: Windows 8, Windows 7, Windows 8.1


Brendan’s going to tell you all about Renegade Ops, and he doesn’t care. No, he really doesn’t care. Here’s Wot He Thinks: Boisterous. I guess that’s the word for it. Renegade Ops is boisterous, in the same way as kicking a football around inside the house is boisterous, or building a fortress out of sofas and lampshades is boisterous. Renegade Ops is a game that’s decidedly shallow and not very inventive but there’s something about it that makes me not care about all that. This dual-schtick-em-up never truly makes me feel like a kid again but it does a great job of reminding me that I was one. A tiny, one-person wrecking ball. Absolutely no regard for my environment or actions, driven solely by a deep hunger for fun. Here that fun – a word I‘m often told by language fascists not to use – is administered in a very familiar way. It’s a twin-stick shooter with a penchant for power-ups, massive dust-raising explosions, speedy Micro-machines inspired driving and lush, destructible environments. You play as a group of mercenaries who have vowed to blah blah something blah. Actually, I immediately retract that snark. It’s well out of order and I’m sorry. Because the storyline and graphic novel narrative that unfolds is such a meticulous pastiche of 1960s boys war comics that it’s impossible to really roll your eyes at it without secretly feeling a little bit giddy about the fact that someone’s face just went on fire. While each character is denied their own voice or development (who cares?) they all have a special weapon and particular skill tree. You can go for a punk in a truck, or a hunk in a Humvee, or even Gordon Freeman in his dune buggy straight off Highway 17 (whose special weapon is summoning a brood of Antlions). Why is Gordon Freeman in the character select menu? Because. Just because. Don’t think about why Gordon is there. This is your first lesson in Renegade.
When IGN pressed for a status update on the rumoured Half- Life and Portal movies, JJ Abrams responded, Not yet, but they're in development, and we've got writers, and we're working on both those stories. But nothing that would be an exciting update. Au contraire, Mr Abrams; confirmation of their existence is more exciting than you think. If the concept of a Half- Life or Portal movie is all news to you, I'm not surprised—there was a brief flurry of activity on the subject in 2013, when Abrams and Gaben got together at the DICE summit to talk about cross-platform storytelling. Newell suggested that either a Portal movie or a Half- Life movie could work, while Abrams said he'd like to make a game with Valve. Even further back, in 2010 Newell lamented the quality of pitches he'd received from a litany of Hollywood production companies for a movie based on the Half- Life franchise. Their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of. Evidently he found common ground with Abrams, because it seems the collaboration has the green light.